Software Used:
Unreal, Maya, Photoshop, Premiere Pro, After Effects
Real time render in Unreal Engine 5
Another real time render done in Unreal 5. I utilized Unreal's PCG framework to populate the ground with pine needles and a Niagara Particle System to create more volume with dust particles. I modeled the hut in Maya, created some of the materials in Adobe Substance, and utilized Quixel Megascans for the background assets.